City Placement snowballs into the other economic issues. A popular civ4 mod improved the AI a full difficulty just by optimizing city placement.
Thank you! I see the adjustment in SimulationDescriptors_Dungeon.xml now. It turns out floor 9 has a 0.36 multiplier on DustLootProbability, and there
Oh yea, sure, sent you a PM
That's exactly why I like it haha. What I enjoy most in EL is overcoming hardship and battling through difficult scenarios with all you've got, even when
Do we really need to repeat the discussion again?
1. Steamworks is not Galaxy compatible. You'd have to keep two separate multiplayer environments
So, would you send me the files?
Golgy and skroig are really good, their abilities, just makes the game worth playing.
But Deena and mormish, they are slow, bad abilities, bad
Your list looks pretty complete. If I think of anything else I will add to it.
I just wanted to reply to highlight
Ah, interesting. Hehe, I was rather hoping for Pilfer + Generator to equal one billion dust. Maybe there are other nice combos to be discovered though
As mentioned briefly on the introduction thread I'm the new game designer on the AI team - I'll be taking over where Manu