By era 3, I already have a cultist and wild walker governors, in addition to Zeima and the starting hero. I've had no problem whatsoever doing so, without
I'm not sure I like the idea, though. Because of the principle behind...
If I have loads of Dust or resources but have
When exactly do you hire them? If it's in Era I, you're losing the ability to do Era II benefits on the first Empire Plan most likely. If it's in Era
The point I'm making (and what I think BigBalls and others are also making) is that this isn't even a matter of being overpowered or not. It's a matter
This spreadsheet has all the attributes, capacities and assimilation effects for the minor factions based upon games played at 2/2/15 and later so all
That first quest was a lot of work to figure out and build, but on the bright side, I'm extremely familiar with how quests work now.
v1.37: Added a new Treewalk capacity for Wild Walker units that allows them to move at no penalty in forests (currently affects all terrain); this applies
I´m afraid you won´t take me seriously anymore then, bigballs. I don´t see Stun as being more overpowered as a mechanic than Force Truce, eating your
I agree with that. If anything, I think the Eneqa Wings are too costly, production wise.
I also agree that the AM stun needs to be nerfed.
I prefer investing in spying skills for the starting hero and hire a cultist governor, preferably Ozek the Chosen, or Wayra Sigo, who are much better