I think the AI should never ever trade away Victory techs. Currently it does so even on endless, even if you have to give them everything you have. But
I should also add a few more things regarding immersion. Firstly, the ambience or "feel" of each faction is almost non existent during gameplay.
I've started a game in debug mode, and switched to the 2nd player AI to see what it is doing:
They have this unit design (at turn 67: )
Caotico has a good list.
I'd add that the AI doesn't appear to pay any attention to nearing victory conditions:
For me the AI seem capable of building large and somewhat mixed armies often led by heroes. However they seem to mass produce such armies but rely only
I've said this:
Here are a few things.
Ranked in order of importance by groups (Ie: I think fixing diplomacy issues is more important then the faction specific
Another thing: the AI very rarely uses the market. Especially rarely buys something, even when he has a lot of dust, and a strategic resource or luxury
Please, read this thread.
The main thing: AI should place independently units before the beginning of fight. Otherwise the army significantly loses
Hey thanks for the warm welcome and thanks for helping out! Although I do have one question; will I be able to change the .xml in the future without the