Community Suggestions Amplitude is following
We wanted to give you a little heads up on where we stood on your feedback regarding what we want to improve and give you a vague idea on our priorities.
Priority lists are made to change, but I hope you will appreciate it.
Notice also that there are a lot of things that we want to work on over time, that are not necessarily in that list.
A big thank you to JETKAR for compiling the original list that you can find here:
And certainly a big thank to all of you for posting your suggestions during the past weeks.
If you need more info on a specific point please see jetkar's list that will have a link to the original discussion.
Last edited by SpaceTroll; 06-15-2012 at 06:38 PM.
Here's how we will answer to your ideas:
DONE in game already, or will soon be implemented
**** Master must have
*** Master nice to have
** Post release must have
* Post release nice to have
X Never - either not possible or simply not in our vision
G2G WAITING LIST
Planetary Effect - Visual/Graphical representation during colonisation, infrastructure and exploits DONE In progress.
Clearer Research Types - Easy & clear identification of research types and clear sub techs DONE
Planetary rotation effect - planet to be seen to rotate on their axis. Show both day and night side DONE Need to check.
Planet Surface Cities - City asthetics [P] DONE
Improved Hero Cloning - Clone Heros traits DONE
Diplomatic Gifts - Bargaining tool to relax tensions and assist in a number dplomatic decisions DONE
Seige Progress bar Improvement - Seige progress bar should remain visible until plyers decides to dismiss or end it DONE
Alert Notification - Fleet arrival / Blockade / Negative Economy DONE except Fleet arrival (to avoid spam)
Continued play after End game - Player to continue the game after Victory condition reached DONE
First Contact Effect - First Contact Animation and Notification DONE
Invasion Estimator - Notification for player of how long an invasion will take DONE
Interaction Dialogue - Dialogue between player and AI. If first contact. DONE
Add "auto - Scout" which basically tells the ship to always automatically travel to the closest unexplored system DONE
heroes cost are hard to control for a player DONE
No ressources at the beginning seems a bit odd DONE
Automatically updates non-built ships in queue with the latest design DONE
Random event does not clearly state the effect and for how long DONE
Strategic Resources Monopoly DONE
Enriched Hero Options - Hero Triats DONE
Visual Hero Identifier - Simple Hero Icon to represent Hero assigned to system/fleet DONE
Hero Stats and Effects when stationed - More benefits when stationed on systems DONE
Gas Giant Improvment - Improvment on gas giants DONE
Amend Planetary Industry Science Conversion Production Priority***
Fleet Composition Status - Composition of Fleet Before/During/After Combat ***
Victory Conditions - Domination, Annihilation, Complete a Campaign and etc Annihilation, yes. G2G WAITING LIST
Razing Colony - Relocate Colony G2G WAITING LIST
Better Pirate Interaction - Pirate raid trade routes and avoid engaging large fleets, etc **
Planetary bombardment graphics - Animation of planet planetary seige/blockade/attack **
Background Combat chatter - System and general combat chatter in background **
Leaderboard/Hall of fame **
Detailed Players Report - Report notification sent periodically or end of game showing players abilities in FIDS/Military/Economic/Diplomacy against his/her rival **
System Culture Bar - Staus bas to show make up local race population and race occupiers **
More Galaxy shapes - More Galaxy shape types **
More Heros - More variety of Heros **
Hero Recruitment Options - More Hero Recruitment Options to the player **
Hero Skill Tree - Ability to skill Heros **
Goverment/Empire Interaction system - Influences/Abilities/Bonuses of the Governement /Empire **
Idle job Notification - Notification no jobs in que *
Minor civilsations - Minor races in co-living with major races *
Major & Minor Alomony - Black holes, Wormholes, Gas nebula, Ion storm, comets, meteors and etc *
Distant indicator - Notification how many turns between ship/fleet to designated system *
Player Alarm - Notification how long being playing for and requested to take a break *
Fleet Compostion Effect - Fleet graphic changes according to the size of the fleet *
Fleet Entry Warning - Notification and or audible warning that the player(s) fleet entering/invading oponents empire constitutes declaration of war. Player has choice to abort *
Similar Race Identifer - Colour code identical races *
Auto Pool AI Ship/Fleet names - Ability for AI to auto choose ship/Fleet names from data pool *
Events - Discovery of exclusive artifacts and or quests, etc *
Unique Planets/Anomalies - Add unique planets/anomalies to the galaxy *
Lazer Aestheics - How lazer should look [P] *
Gas Giant Improvements - Improvments to teraform Gas Giants [P] *
AI Rapport Status - Relationship between AI and player *
Espionage - Able to obtain intel on enemy Fleet / Tech / Trade / Research / Hero *
Sabotage - Able to cause damage and or destruction on enemy Fleet / Tech / Trade / Research *
Diplomatic Posturing - Factor that may not be considered an act of war *
Steal Technologies *
Incite Rebellion *
Incite Industrial / Economic Unrest *
Improved Tutorials - More player friendly and interactive U
5th Tech Tree - Higher command points Research and Military abilities U
More Moons / Asteroids - Vary the amount of moons/asteroids belts orbiting planet or system U
Battle Determination - AI to interagate conception of battle to go either auto/manual U
Diplomatic Embassies - Which provide different effects to border conflicts U
Revamp battle System X
Tech Tree Randomiser X
Fleet Assult points - Assault Point system for fleets to allow players to easily keep track of Fleet actions X
Realistic representation - More realistic representation of solar system, planets and other orbital objects X
Terraforming protocol - Balancing type of enviroment suited to race from what the planet original traits were X
System Taxation - Ability to Tax independantly from Empire control [P] X
Population/planet Size - Determining population sizes [P] X
Pirate Faction - Playable Pirate faction [P] X
Hero Species - Heros of different types alien races both minor and major X
In depth Political system - Internal Political system X
Revamped Movement - Improving ship/Fleet movement ** / done
Improved AI Interaction options - Request Peace, Breakk trade agreements, Trade and etc *** / ** / * Too many different suggestions - we'll have to prioritize
Post Battle Notification - Notification of battle to commence in designated system(s) ? Not clear
Last edited by Steph'nie; 08-29-2012 at 03:54 PM.
Hide Mouse Cursor - Hide Mouse cursor during Battle mode DONE
Choice of Target - Players ability to select a fleet priortise target prior to battle DONE
Spinable ships - ship build/ modification interface DONE
UI - Re-arrange build ques - Ability to re-arrange Construction/Research ques w/o cancelling them DONE
UI - Muliple Fleet Movement option - Ability to move multiple fleets single turn / particular location DONE
UI - Retreat/Counter - Ability for player to request fleet/ship either counter attack or flee DONE
Game Speed - Player able to control pace of the game DONE
UI - Survey Enhancement - Survey Icon to represent whether or not been planets/moons/astroids been surveyed [System Screen] DONE Screenshot by Mathias (he's the guy who did it! )
UI - Waypoints - Ability to create multi-step movement plans for fleets to allow taking paths other than the fastest (to avoid hostile systems for instance) DONE
Controlable Camera Angles - Player able to control camera in all directions during combat mode DONE In progress / Free camera during battles.
Customisation Diplomacy Screen - Player able to customise look and control of screen DONE
Cooperation agreeement are not explained and their state not displayed DONE
First contact effect - notification DONE
Reformat the Star system information and its tooltip in the galaxy view DONE
Sounds when moving around in different game menus - on a separate volume slider DONE
The total of science gathered each turn is not displayed in the empire management screen DONE
Resource trade feedback/usability improvement DONE
Shift-Clicking on a selected tech removes it (relinking the ones before and after) DONE
UI - Fleet Mouse Over - Move Mouse over to display Fleet/ship detail (inc Hp, Caps and etc) DONE
UI - Rescource Hover Help - Mouse over rescource Icon to show what benefits the resource provides, what technology unlocks it and includes luxury items DONE PARTIALLY
Prioritising Targets - Players ability to prioritise targets during ship battles ***
UI- Page/Options - Menu Screen Hot Keys (F1 - F12) Empire, Research, Fleet, System, Main Menu and etc ***
UI - Remove Ship Modules Button - Ability to remove ship modules (in addition modify button) ***
UI - Fleet Cycle - Hot key to cycle through each fleet ***
UI - End turn Button in sub-menus **
Continue Button - Play last saved game direct from main menu **
UI - Rally Points - Ability to set a point for freshly created ships to be sent **
UI - Escort - Ability to ships/Fleets to escort other ships. If escorted ship is attacked the escort ship will retaliate **
UI - Government/Empire form - Player able to select the status or type of Government/Empire has direct or indirect on Military/Economy/Trade/Research/Population **
UI - Empire wide Research/ Production Enhancer - Ability for player to 1 click all the highest population systems within the empire to set system-wide F/I/D/S planet exploitations **
UI - Survey All Moons - Ability for player to 1-click to survey all Moons in the empire **
UI - Green Planet - Identification on galaxy map if planet if fully populated **
UI - Tech Assistant - Aid for player what Tech they need for colonization/ esploitation of FIDS ** Tutorial tech assistant to help choose the next recommended tech
UI - After Combat Report - Detailed Fleet Combat report [P] **
UI - Academy Proposal Change - Improvement on Academy functions ** Great job, by the way.
Customizeable Hot Keys - Player able customise single key stroke commands *
UI - Mouse Control - Zoom in/out map or system details * *
Fleet/ship Key Assignment - Assign Fleet/ship pre assigned key (CTRL +0-9) *
Ship Design Comparison - Ability for player to compare before & after ship modifications *
UI - Improved fleet composition bars - Equip all windows with improved fleet composition bars to allow players to easily keep track of own/enemy fleet composition *
Sand Box mode - Testing Enviroment U ??
UI - Fleet Screen Improvement - Player able to instruct a move order fleet(s) by selecting any system owned without refering to the galaxy map U
Battle Re-play - Player able to save replay battles U
Cancel Research Button - Assign key to cancel research que U
Globle Improve Function - Upon Reseach being complete to add the improvement to every queue in my empire U
Saveable Planet List - Ability for player to save the order of the planets list within Empire mode U
Saveable Production chain - Ability for player to save his/her production method on summary list U
UI - Auto Fleet Creator - Player ability to customise fleet build que with different types of ships U
UI - Construction Minimap - Ability to see the according planet in the construction tab on a minimap U Don't understand.
UI - Planetary Info Improvment - Planetary improvement asthetics U Nice work again!
Longer Ship / Fleet / Planet names - Able create longer names (20 characters or more) X
Play by email - Play remotely X Come on! It's freaking 2012!
UI - Immersive System Screen X
Appoint Emipre Leaders - Player able to create or promote and maintain leadership of the Empire X
Custom Game save location - Player able to save game to preferred location X
UI - Patrol - Ability to assign ships / fleets to travel repeatable waypoints and if any enemy ships/fleets enters their signal radus will be attacked X
UI - Combat Timer on/off - Ability to disable combat timer prior to engagement X
Tracker - Ability for the player to track what they looking it by Highlighting the production or fleet for Empire Management and Fleet View X
Last edited by Steph'nie; 08-29-2012 at 03:52 PM.
Mod / Techs
Trade Ships - Tech to trade commodities and transport goods / passangers DONE In progress: you can move population by using Colony ships.
Adaptable Ship Engines - Tech to make engines to fit any type of ship DONE
Hero Bonuses Tech/mod - Hero bonuses abilities (+25%) on Industry/Military/Diplomacy DONE
Cravers Trade Tech - Useful Trade Tech for Cravers DONE
Boarding - Tech to board and take control enemy ships **
Planetary Ground Combat - Mobilising planetary based ground armed units for attack/defence **
System defence & Orbital Structures - Planetary defence sheilds, weapon arrays, base sturctures **
Stellar Contructor Mod/Tech - Ability to build Starbases, Mega Construction, Stellers Construction around blackholes, Nebulas, etc **
Larger Ship Classes - Tech to develope Dreadnaughts, Carrriers, Titons, mobile platforms and etc **
Fighter / Bomber Squadrons - Tech to create Fighter / Bomber Squadrons for carriers and orbital structures **
More Pulse Weapons - Greater varity of Pulse weapon Techs with varing degrees of HP strength **
More Beam Weapons - Greater varity of Beam weapon Techs with varing degrees of HP strength **
More Missile Weapons - Greater varity of Missile Techs with varing degrees of HP strength **
Customisable ships designs Mod - Player able to design custom ships **
Planetary Bombardment - Tech enable weapons to bombard planets **
Repair Mod - Ability to fully repair ship/fleet at cost of dust **
Cloaking - Tech to able to cloak ship *
Artifical Moons Tech - Ability to create an artificial exploitable moon oribiting any planet *
More Ship models - Corvettes, Escorts, Destroyers, Frigates, Cruisers, Battle Crusiers and Battle Ships *
Doomsday Weapons - Specialised weapon Tech of mass destruction of both system and empire *
Star Fusion Distrupter Ship Mod - Abitity to harness the star energy and either the destroy the system or improve planetary FIDs (Restricted to Capital or Titan ship types) *
System Luxury/Strategic Enhancement Tech - Improvement to empires atributes of certain strategic and or resources *
Faction Weapons - Specialised Faction trait weapons *
TechnologiesPrerequisite not working/unused
Wormhole is applied to the whole empire, not ships
Players can't launch custom XML maps
Customisable Ship Skins/Colours - Tech to provide new skins / faction colours to ships U
Weaponsied Terrafoma - Specialised weapon Tech that Terrafoms systems already populated U
Mine field - Tech for Ship to deploy space mines and hinder passage of any enemy ship / fleet U
Wormhole/Cyno Tech - Tech enable ships to create localised wormholes/ portal/cyno to travel great distances (Restricted to Battleships/Carriers/Dreadnaughts/Capital/Titan class ships) U
Combat Resolver Mod - Allowing modders manipulation of the Combat systems U If technically possible, of course.
Mass Production Tech - Ability for industries to increase mass production U
Variable Tech Tree Mod - Ability to provide best suited tech tree progession for Military/Industry/Science maximising bonuses U
Rescourse Approval Tech - Ability to maximise system rescources at same time decrease approval penalties U
Salvaging -Tech to salvage ship wrecks U For now, it's only faction related.
Reset Locust Points - Ability for non-craver race to reset locust Points X
Zero Point Mod - Overhaul ships capacity without adding weight X / U
In-game Music Variation - More variety in-game music DONE Composed 4 new tracks.
Improved Battle Sound Effects DONE On-going.
Colour Blind Option - Ability for Colour Blind users customise colours suit their needs while playing the game ***
Digital Art Book - Expansion showing all design that and did not make it WORK IN PROGRESS
Steam cloud - Allow to play save games on other PCs through Steam Cloud **
Save Game Notification - Lack of feedback when saving the game **
Larger Memory Aware - Game engine support for greater memory useage using greater than 32bit excutable support U
Custom Video settings U
Multi-Screen support U
HD Screen support U
Last edited by Steph'nie; 08-29-2012 at 03:52 PM.
We updated the list. A little.
Also, keep in mind we have not discussed the Post Release Must Have ideas, as the "Expansion Pack" thread is still in progress.
Last edited by Steph'nie; 08-24-2012 at 12:48 PM.