I am proud to announce the release of Endless Space, which date has been set to the 4th of July.
I have read many press previews of our game, and several of them (as well as some community members) stated that Endless Space had a beta quality superior to that of some release games. During the past weeks, we have added new content, integrated improvements requested by the community, fixed tons of bugs, and started optimizing and fine tuning the game. Our main focus is now for debug, optimization, and tuning, and I believe we can be ready with a great game on July 4th.
Keep in mind that this release is just a step in the life cycle of Endless Space, this is not end. We are committed to constantly improving and expanding the game for many months after release. The official release however, will allow us to get review rankings from the press, and access a broader audience, as some people would never buy an alpha or beta. The alpha/beta was a good success, but the game is not profitable and we have to survive as a company to continue making great games and adding new content to Endless Space. Of course we are not releasing because we have ran out of money, but I think the game has reached more than sufficient a quality (compared to the market benchmarks). And again, this is just a step, the game will continue to evolve.
Also, when the game is released, there will be many newcomers to this forum. Obviously, everyone will be on deck at Amplitude, but I would really appreciate your help in guiding the new members in this forum.
Thanks for your attention!