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Thread: Expansion pack

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    Expansion pack

    Hello Everyone,
    As we announced during our community event last Friday at Gamescom, we will soon start working on an expansion pack.
    We know that we have definitely one focus for that Pack: Battles!
    We want to add more strategic choices, more feedback, fighters / Bombers / interceptors, more weapons, defenses, modules, formations, aiming strategies, boarding parties etc...

    There were a few other wishes that were mentioned during the event by the community members present. Here is a quick list of them, I hope I did not forget too many of them:
    - New faction and traits (focusing on new battle techniques?)
    - Finding artifacts on moons or planets could be equipped on ships or heroes
    - More different weapons types, more hybrids and new types.
    - Visual impact of weapons on ships (I doubt we can go there...)
    - Space stations to defend systems
    - Options to make planets more unique by building special unique buildings. special building appear on planets / system.
    - Ground Battles to accelerate the sieging if the invasion is successful. It would then be visual, on the planet ground.
    - Huge Ships
    - Planet defenses that damages sieging fleets
    - Razing planets / Systems
    - Destroying entire star systems (will disappear after being destroyed)
    - Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations.
    - Heroes exploring artifacts unlock technologies on the tech tree
    - Construction queue sorting options ( I guess this was meant more towards sorting possible constructions on the systems..)
    - Boarding ships can capture enemy ships and keep them to use them for privateering under a fake flag (the flag of the original owner).

    Of course there still are quite a lot of elements in our improve list to choose from, but please let us know what you want to see the most in the game expansion.

    Cheers

    ST
    Last edited by SpaceTroll; 08-22-2012 at 11:46 AM.

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    All those things in the OP sound pretty cool. I wouldn't mind the UI cleaned up a bit, and maybe controller support for us a comfy couch players.

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    A pitty I couldn't make it. Sounds very nice. But how can I help now?

    Fighters/Bombers and Boardingparties sounds grate! The rest from the list is of course interesting as well. I had some suggestions how to improve fighting without changing the system too much, but I can't find it right now...
    Legalized Piracy. It's a good thing!

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    Two words: grund battles.

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    I really like the ideas mentioned so far, especially space stations and the ability to raze systems (and/or mess with travel nodes;create wormholes)


    the thing that bothers me the most at this point while playing however are limitations to the building queue of systems.
    • If I unlock a new building I want an easy way to select multiple systems and queue that building on ALL of them.
    • I want a button modifier, like shift, that will send my instruction to the top of the list, instead of the bottom
    • I'd like to see conversion to dust or science to be the default action on an empty queue, not something that can indefinitely block all items after it
    • I'd like the ability to hide improvements that I never build so they don't clog up my list making it hard to find the things I do like to build.

    I don't trust the AI governer in the least, even now.... so I really really would like to see these things happen sooner rather than later.

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    Pretty much addressed all of my concerns from alpha onwards. Love the game, but without a doubt the weak part of ES is the battles. It seems that most of those points I like so I hope you can include most, if not all of them, in this pack.
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    Those could be useful :

    - Finding artifacts on moons or planets could be equipped on ships or heroes : More heroes customization/RPG style !

    - Space stations to defend systems : Create battle stations like a ship in system orbit so we can have battles with space stations.

    - Options to make planets more unique by building special unique buildings. special building appear on planets / system. : Yay ! Endless-type pyramids !

    - Planet defenses that damages sieging fleets : cf. space stations and use in space battles.

    - Destroying entire star systems (will disappear after being destroyed) : Yes, but only with the doomsday weapon tech !

    - Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations. : always a good idea.

    - Construction queue sorting options ( I guess this was meant more towards sorting possible constructions on the systems..) : Construction queue needs some love anyway. We really need to save some premade queues, like the usual list of things for new planets.

    - Boarding ships can capture enemy ships and keep them to use them for privateering under a fake flag (the flag of the original owner). : Or captured ships can be studied to copy their tech or gain science points.

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    Wow ! Nice list is nice.

    Currently, I feel like the game is seriously lacking of depth. All is ultra polished and fun, but some crucial aspects of a 4X game are simply not there, like espionnage or deep ship customization with plenty of weapon and module types to choose from.
    So if I had to choose three points among this list that seem most important to me, I'd take :

    "- Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations.

    - Ground Battles to accelerate the sieging if the invasion is successful. It would then be visual, on the planet ground.

    -
    More different weapons types, more hybrids and new types."

    But I'm surprised that there is nothing related to the galaxy in the list. I mean,
    most of the criticisms on the game were about how the galaxy seems dead and empty. So I would suggest to work hard on that too, if it's not on your improve list already. For example, please consider to add :

    - Random events, black holes, novas, relics on planets and moons (already in the list, so ok), derelict star ships/bases, minor races...

    Ha, and trade needs some love too !

    Keep up the good work guys, and your development process is trully amazing !

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    If only we can add...

    ... a feature in which both players in multiplayer can actually be in the same battle and not have it AI vs Player :C

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    Quote Originally Posted by SpaceTroll View Post
    Hello Everyone,
    As we announced during our community event last Friday at Gamescom, we will soon start working on an expansion pack.

    No doubt this are great ideas!

    However can anyone explain me what exactly "expansion pack" means?

    Is this a free update of the game (as it should be because those topics are mainly fixes to really weak parts of the game)?
    Or do we have to pay again for this?

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    Quote Originally Posted by ørret View Post
    No doubt this are great ideas!

    However can anyone explain me what exactly "expansion pack" means?

    Is this a free update of the game (as it should be because those topics are mainly fixes to really weak parts of the game)?
    Or do we have to pay again for this?
    Considering the relatively low price of Endless Space, I wouldn't mind to pay for the expansion.
    But I think the developers will say more later.


    But back to the topic:

    Besides the improvements for the current space battle, the planetary invasions should get an update.
    As some have mentioned it, this could be achived by ground assautl/battle.
    In order to make the invasion a bit more challenging you could use diffrent invasion tactics like

    * Siege
    * Offensive Attack with your ground troops
    * biological Warfare
    * or even by supporting a planetary rebellion.
    Last edited by theRob; 08-22-2012 at 12:34 PM.

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    Quote Originally Posted by SpaceTroll View Post
    - Space stations to defend systems
    - Options to make planets more unique by building special unique buildings. special building appear on planets / system.
    - Planet defenses that damages sieging fleets
    This, please.

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    all of the ideas mentioned above would be a great addition, but some AI balancing is needed. I may just be really bad at endless space but any time i play on a difficulty above the easiest one the AI destroys me in score and expansion. anyway I love the game and would love expansions but would the be free updates or would you have to buy them?

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    A story. Or a way to create mods that are stories (that way I coul dcreate some kind of interactive tutorial).
    The game lacks "narrative" things, me thinks.
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    Quote Originally Posted by Jabroni View Post
    ... a feature in which both players in multiplayer can actually be in the same battle and not have it AI vs Player :C
    would you mind elaborating a bit more?

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